Oval Room at the Babylon hosts two perfomances by Artist
Gabriel S. Moses and
Moran Sanderovich, followed by a
Tickets: 10 Euros
McFly McFly | Time travel within social media's metafiction
by Gabriel S Moses
Presented in Berlin for the first time, McFly is a mind boggling radical
App whose sole purpose is to help you and me regain control of the
online stories which we call our lives. Or to put it another way: have
you ever felt as if your life has become a playful story, mediated
through a screen? A clickable, scrollable "cyberdrama" packed with
instant rewards? And if so, does this mean that we, as users, are
rendered into nothing more than characters or pawns in these controlled
realities which swallow us whole? McFly is here to help us change this
narrative; to shift the score; to learn how to act as authors, as
players, who can influence the outcome of our fates in this increasingly
immersive virtual world.
The project was developed in Barcelona, as part of the research
residency programme Membrana #2 - an initiative by Hangar.org, in the
frame of Imagit and co-funded by the Creative Europe Programme of the
The McFly project is a collaboration with Adam Etzion - a literature,
theoretical physics and coding geek, based in Tel Aviv.
* Gabriel S Moses, 1982, Jerusalem, is a
media artist based in Berlin and Tel Aviv. He is also a speculative
designer with a millennial complex. In other words: he knows how to lie
about why he lied about what ur kids are saying about u behind ur backs
on the smartphone u bought them. He teaches at UdK-Berlin where he also
acquired his Masters degree, and has showcased his work in Transmediale
(Berlin), Lenbachhaus (Munich) and FILE (Sao Paulo) and Print Screen
(Tel Aviv) among others. One time HKW-Berlin even gave him a big prize
and he was very happy about that.
by Moran Sanderovich
Moran Sanderovich uses her sculpture, performance and video works to
embody alternative human forms. She engages the grotesque and uncanny to
produce visceral narratives of agency, Her work challenges and confuses
normative conceptions of bodily limitation, taking disability, mutation,
and decay as starting points for other forms of life.
Many of Moran's sculptures are made to be performed, acting as
prosthetics that transform her body through extension or truncation. Her
performances render illegible any perceptible distinction between her
body and the sculpture, or the human and non-human. Moran uses her
movement to elaborate on the inner characters of the objects she makes,
conjuring up a parallel universe in which her unreal creatures live
their lives and tell us their stories. In their mythological worlds,
tales of conflict, survival, transformation and transcendence.
Sanderovich's works each combine a range of materials, including
silicone, fabric, industrial waste, toys, organic objects such as bone
and hair, latex, and other found objects. The juxtapositions she creates
by combining her materials often unhinge the normative perception of
objects, confronting us with dissonant images that require our attention.
Moran fabricates skin-like surfaces that appear nearly organic and also
uses animatronics in many of her works, giving her sculptures a strange
presence between natural and mechanical. She is looking for a soul
behind the objects she handles, and her work articulates what she finds.
*Moran Sanderovich, born 1980 in Rehovot,
Israel, studied at the School of Visual Theatre, Jerusalem. She
currently based in Berlin.
Moran uses sculpture, performance, video and drawing to express the
human body and how it is perceived. She creates modern mythological
Moran presented her works in the Israel Museum, Jerusalem (IL) 2007, GL
Holtegaard Museum,Cophenhagen, (DK) 2013, Kunsten Museum of Modern Art,
Aalborg (DK) 2013, GRIMMWELT museum, Kassel (DE) 2015, (DE) 2016 ,Jewish
Museum, Frankfurt (DE) 2016, Sophien-saele, Berlin (DE) 2016, Theater
discounter, Berlin (DE) 2017.
Her most recent project is funded by the Federal Government’s Cultural
Foundation and the co-financing fund of the Berlin Senate Administration
for Culture and Europe.